Back at the end of the 80's I went in a music shop in London and on impulse I bought this wierd BOSS box that made weird bloopy noises... a PC-2 Percussion Synthesizer. It wasn't a difficult decision at the time since it only cost me £10 brand new boxed (I think they were trying to get rid of them) and it came with a free brand new BOSS HC-2 Hand Clapper pedal, although that seemed even less useful (though the guy did a good sales pitch involving a tale about a friend with no arms who had trouble applauding at gigs... :o)
Apart from a bit of novelty value I gotta be honest they didn't get a lot of use... I think the HC-2 got chucked during a house cleanout and the PC-2 was sold on ebay a few years back (and was amazed to get £100 for it). Well now I am kicking myself and wished I'd held on to these two collectables.
So when I saw the schematic of the Amdek PCK100 online (actually a kit form of the PC-2 sold by a Roland affiliate) I decided to try to make one and once again re-live boingy noise heaven.
On the page http://www.effectsdatabase.com/model/amdek/pck100 where I found the schematic I also found a photo of the PCB and decided to try to use it directly. With some manipulation in Paint Shop Pro and the use of Press'n'Peel PCB etching film I was able to make a copy of the board and after working out some workarounds (e.g. using BA6110 instead of ultra-rare BA662A VCA chip) I actually got it to work.. So in case you're interested ..here is how I did it
1) I started off with this photo of the track side of the original PCB
2) Turned to mono, upped the contrast, then very carefully use the "eraser" tool to ensure there are good clean gaps between all the tracks
3) Marked drill holes with circles
4) Drop colour depth to 2 colours
5) Negative image and a few embellishments and its ready to press'n'peel
6) Laser printed etch-resist transferred to copper clad board using a hot iron
7) Etched, drilled and trimmed ready for components
I mounted the board inside a project box from Maplin. By the way I have a thing for Dymo embossed label tape :)
The Amdek user guide gives info on some mods to the board (VCO wave form change, mod waveform change) which I added toggle switches for. Usually the Sweep control is a center tap pot.. I didn't have one so I instead rigged up a DPDT toggle and a resistor to a normal pot so that the same effect could be acheived (although I am not sure it works so well)
The original board calls for a Roland BA662A VCA chip... you won't find one! you can use a similar BA6110 chip but the pinout is different. I found the following worked
socket 1 connect to BA6110 pin# 4
socket 2 connect to BA6110 pin# 2
socket 3 connect to BA6110 pin# 1
socket 4 no connection. BA6110 pin#3 connected to GND (pin 5)
socket 5 connect to BA6110 pin#5
socket 6 connect to BA6110 pin#6
socket 7 connect to BA6110 pin#7
socket 8 connect to BA6110 pin#8
socket 9 connect to BA6110 pin#9
Click below to get the full size PCB template to use directly. See the link at start of article for schematic, photo of top of the board and original PCK100 kit instructions
This is a project I've had simmering on the back burner for a while. Still at the early stages but thought it might be fun to keep track of each step here
A few months back I got a 20kps laser scanner galvo set off ebay with the intention of making my own laser projector and a vision of using it to play some old vector arcade games... particularly my old fave Atari Battlezone. The arcade game bit seemed pretty easy, since you can play BZ on the open source MAME emulator so I thought I could hook into the vector terminal emulation.
I found the asynchronous UART on an Arduino board was not quite fast enough to cope with the data... dropping bits all over the place, so I started looking at a USB conneciton to a PIC2455. As a SourceBoost C user I was not able to find any easy to understand USB CDC (Communication Device Class, a.k.a serial port) implementations for the PIC - so I decided to make my own, leaning heavily on sample code I found online.
Well I finally got to the point where my PIC would connect via USB show up as a COM port and be easy to access from a Windows program. Then I hooked up an 12-bit SPI dual DAC and connected it to the galvo setup and tried the first random hacking into MAMEs vector module.
I didn't expect it to work first time, and didn't! but my impatient hacking did produce some interesting squiggles at about 2 fps. I needed to use a long exposure photograph to actually make sense of it, but eventually I recognised a couple of parts of the display and got quite excited that the concept was proved!
The coordinate handling is obviously messed up and the image is wrapping on itself multiple times, also there is no attempt at blanking yet - so there are stray lines all over. The big job will be to find some way to optimise the render list to stop throwing the galvos all over the place and improve on the 2 fps refresh!
As you can see I have a long way to go!
Here is the plot showing the bits I recognised
Here is an actual MAME screen showing what it should look like
another experiment with puredata, webcam image is passed through pix_movement object and a pix_blob turns the result into two midi note streams which are sent into reason via midi yoke. the image is the output of the pix_movement (difference between frames)
I put the pd patch at http://sites.google.com/site/skriyl/Home/pd-projects (motion noise.pd)
The patch outputs on midi channels 1 and 2. I used midi yoke and PD's midi output, then piped this into propellerheads reason, where you can use the "advanced midi" to set up midi bus A then lock down channels 1 and 2 to specific instruments in the rack. I used an NNXT with glockenspiel patch and nn19 with strings patch
I was thinking about making a midi "harp" and thought of trying with a webcam, using puredata to analyse the images and generate midi/sounds. This is the first time I have played with PD and I don't really know what I am doing with it yet... you'll see I am not quite there with the midi harp yet, but I am impressed with how quickly you can get something fun working in PD
Here is the PD sketch, which I got to by hacking about with one of the GEM tutorial sketches
A great thing about Reason is that it allows you to wire a continuous input (like a CV, MIDI CC#, Mod wheel etc) to pattern changes on something like the Matrix sequencer or Redrum. You can't do this directly (there is no pattern change CV input) but you can do it via the "programmer" in the combinator. This is a great thing to experiment with...especially if the patterns are different beat lengths/step values and you layer a few of them . In one of my other clips I used MIDI CC# signals generated by a Lavalamp to randomly switch patterns on a set of Redrum modules.
In the above above clip I have 3 matrix sequences driving each other, which can result in some random sounding patterns which repeat over long periods and can descend into chaos with one small tweak.. eventually arriving at a new repeating cycle (of course you need to drive one or more sound modules like NNXT etc with the matrix outputs to be able to hear anything...)
Start by making a Combinator...
Inside the combinator, create 3 matrix sequencers.
Wire Curve CV output from each Matrix Rotary inputs 1,2,3 on the combinator. Ensure these are only connections between matrixes (-ices?) and combinator
Click the "show programmer" button. Click on Matrix 1 and next to "Rotary 2" source select "Pattern Select" target. For Matrix 2 map Rotary 3 to pattern select, For Matrix 3 map Rotary 1 to pattern select
Flip to Curve view on each matrix and draw a few random curves (Randomize pattern option can be good). Start the Matrixes and click randomly on their pattern screens. Soon they should be flicking between patterns almost at random
Wire the Gate and Note CV outputs of one or more matrix to a sound module such as NNXT.
Flip the matrixes to note mode and click at random on the screens. Change pattern lengths and note resolutions, try the "randomize pattern" option. After a while things should be getting pretty freaked out
Following some requests, I have listed pre-programmed PICs on ebay for a couple of my projects. If there is much interest (and its not all a massive hassle) I might also look into getting some PCBs made up and putting kits together
For now here are the PICs http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=150426687494
The Atari POKEY was the classic soundchip in the Atari 8-bit home computers and many 1980's arcade games. This clip shows some of my experiments in driving a POKEY from MIDI. A PIC receives MIDI data and two 74HC595 shift registers are used to assemble the 12 lines of bus data for the POKEY so it can be driven from a humble 14 pin PIC16F688. A 6N139 isolator is placed between MIDI in from PC and the PIC's serial input. The POKEY is clocked at 2MHz from the PIC's internal clock output.
I am using REAPER to sequence some MIDI files I found on the internet. Credit goes out to the authors of these MIDI files.. also to YouTube member little-scale, whose clips inspired me to poke about with the POKEY in the first place, and Bryan Edewaard, whose crib sheet I could not have done this without.
Here is the schematic for the circuit as built on breadboard (I am working on neater, stripboard based version)
And the source code for SOURCEBOOST C on the PIC16F688
#include <system.h>
#include <memory.h>
// PIC CONFIG (_INTRC_OSC_CLKOUT is needed so we output clock
// clock signal on pin 3)
#pragma DATA _CONFIG, _MCLRE_OFF & _WDT_OFF & _INTRC_OSC_CLKOUT
#pragma CLOCK_FREQ 8000000
typedef unsigned char byte;
// define the pins
#define P_DATA portc.0
#define P_SHCK portc.2
#define P_STCK portc.1
#define P_POKEY portc.3
// define "pure" tone sound mode. Other settings
// of bits 4-7 will add varying levels of distortion